Control and Communication in the Animal and the Machine: Thesis Manuscript Development Plan
Arts Computation Engineering Program, University of California Irvine
GARNET HERTZ - 26 JAN 2005
Overview
Committee members
- Simon Penny, Professor of Arts and Engineering, Director: Arts Computation Engineering Program, Personal Website (Chair)
- Mark Poster, Professor of History, Director: Film Studies, Personal Website, Bibliography
- Antoinette LaFarge, Assistant Professor Studio Art, Personal Website
- David Reinkensmeyer, Associate Professor of Mechanical, Aerospace & Biomedical Engineering, Personal Website, Biomechatronics Laboratory
Thesis/Project Summaries
THESIS (MANUSCRIPT SUMMARY)
In 1948, Norbert Wiener coined the term "cybernetics" to describe the science of transmitting messages
between humans and machines, or from machine to machine. Wiener saw human communication as a model for
human-machine and machine-to-machine interactions, and that the quality of these communications influenced
one's inner well-being: especially in a society in which people increasingly interact with and are reliant
on machines. As the term cybernetics stems from the Greek kybernetis meaning "steersman", the
process of designing machines that effectively respond to us is important and has direct impact on our
social condition.
However, as technology continues to ubiquitously permeate contemporary postindustrial society and - in the
claim of posthumanism - that it has supplanted physical embodiment as the key reference point of the human
mind, it is still useful to reconsider the early foundations of control, communication, animals and machines
within our present age. Intelligence, embodiment, information and technology are foundational concepts that
strike the core of personal experience and social meaning. As we remain physical beings within the realm of
technology, ruminations of hybridity between these concepts brings greater clarity to the concept of what it
means to be conscious, alive, and human.
This text will explore 20th century creations in hybrid life, taking cybernetic-inspired forms as an origin
to analyze contemporary developments in "cyborg" existence: artificial life, body modification, biorobotics
and genetic engineering. Within this framework, embodiment and virtuality will be closely examined, with
information technology interpreted as - among other things - a tool for the abstraction of physical violence,
intelligence and immortality.
An introduction will lead off the written document, and will give an overview of several key concepts within the text: the document title in respect to Norbert Weiner's "Cybernetics, or Control and Communication in the Animal and the Machine", a description of the practical project and how it relates to written thesis, and an introduction to biorobotics, animal-machine hybrids, and posthumanism.
The second chapter - "The Emergence of Cybernetics" - will provide an overview of first order cybernetics, as originated by Norbert Wiener, and will attempt to analyze historical factors in the formation of cybernetic theory. It will be proposed that cybernetics was not invented: it emerged as a result of historical, personal and interdisciplinary factors.
Next, "The Differences Between Machines and Animals" will provide an overview of the changing concepts and relationships between machines and animals through the writings of Marx, Norbert Wiener and Deleuze & Gauttari.
"The Animal-Machine: Technology, Between Muscle and Language" takes a look at how animals and machines have combined. Within this chapter, two concepts will be described: technology that is haunted by the spirits of animals, and the role of language within the context of cyborg soldiers and biomimetic weapons.
The fifth chapter, titled "Chess, Violence and Embodiment: Pervasive Computing and DARPA's Dream of the Cyborg Soldier" is as follows: Weapon and defense technologies throughout the history of war have been used to enhance the soldier's embodied capacities and cognitive limitations. Technology abstracts physical violence according to the system of war, often aiming to produce humans as super-human fighting machines. Contemporary research, as funded by the American military, continues to develop this dream of the cyborg soldier. This chapter analyzes contemporary work, funded by the Defense Advanced Research Projects Agency (DARPA), and pays special attention to ubiquitous computing technologies which extend computationalism into pervasive, subdermal applications. Embedded computing and interaction design take on new meaning within this context: ubiquity is much more complicated within the context of a world-as-interface that is political, economic, international and violent. The cyborg soldier is only a dream, however: the human fighting machine speaks of an age-old trope wherein a human/machine hybridity unrealistically simplifies the interface to the visceral mess of war.
The sixth chapter, "Preflexes, Munitions Targeting and Remote Controlled Insects" provides a survey of how cockroaches and contemporary robotics are intricately linked. In the navigation of irregular and difficult terrain, cockroaches clearly inspire engineers that strive to build mobile robots to traverse variable, rugged landscapes. Neural network research used in the control of robots draws on cockroach neural models to build machines that accurately and quickly navigate complicated, variable environments. Actual living cockroaches are also used in hybrid robotic contexts. From leg kinematics to neural responses, the entire cockroach is embraced by the field of robotics: a field that holds the lowly cockroach in high regard. This chapter is designed to provide a clear overview of existing research in robotics that intertwines with cockroaches. A total of fifteen robot/cockroach papers or projects are reviewed, and are organized in the following categories:
Cockroach Mobility Observations for Biomimetic Robotics,
Cockroach-mimetic Mobile Robot Implementations,
Cockroach-mimetic Neural Networks in Robotics,
and Living Cockroaches in Hybrid Robotic Systems.
The seventh section of the text is "Cyborg Embodiment and Hybrid Biomechatronic Devices" looks at current research in actin-myosin robotics, as explored through the Muscle-Powered Fish Robot of Robert G. Dennis (UMich) and Hugh Herr (MIT). This text describes Actin-Myosin Robotics, the team's B1 Biomechatronic Fish, related research in biological (synthetic) prosthetics, and a conclusion that considers living tissues as tools of technology.
"Skeuomorphs of Virtuality: Contemporary Embodiment Beyond Posthumanism" takes aim at key concepts of
posthumanism in the
eighth chapter. It interprets contemporary views of posthumanism - as described by Katherine Hayles, for
example - as being overly influenced by theories of virtuality. This influence impacts contemporary thought
on embodiment: the concept that technology has supplanted the human form as the reflective core of the human
self is misguided and reminiscent of dotcom dreams of virtual existence. Instead, a view is put forth that
sees humans as being consistently hybrid through the course of history: contemporary technology only adds
a twist to the age-old narrative of drawing existential meaning from the externally referent.
Ninth, "Beyond Flickering Signifiers: Frissonic Value and Shifting Boundaries in the Context of Contemporary
Hybridity" integrates the concept of hybridity into a philosophical context. Within the age
of posthumanism - with shifting and abstracted boundaries of humanness - how is one to draw existential value
from uncertain hybridity? This chapter continues in assuming that human hybridity is constant, and looks
at the psychodynamics of encountering the uncanny. This theory continues from the work of Japanese robotics theorist Mori,
who proposed an "uncanny valley" in relation to anthropomorphic robot design, but - this theory is extended
to include the region of the posthuman. Out of this a new term is identified - "frissonic value"
- which looks at the simultaneous fear/attraction dynamic when encountering hybrid forms of humanity within
culture, physical space, our minds.
The text will conclude with a summary and re-integration of key concepts of the chapters.
The end of the document will five appendices: Frequently Asked Questions, Visual Documentation, a "Bookwork" Document, Technical Schematics, and a Video Documentation DVD. The FAQ will provide answers to common questions that arise when demoing the cockroach-controlled robot. Visual Documentation will include high resolution still images, photographic documentation of robot demos, and scanned copies of printed press about the project. The "Bookwork" Document will be a mini-thesis of sorts, and will be produced as a black-and-white hardcopy brochure to accompany robot during demonstration or exhibition. Technical Schematics will provide circuit diagrams of different iterations of the machine, and the DVD will provide a simple narrated overview of the machine, its development and its operation.
THESIS (MANUSCRIPT OUTLINE / TABLE OF CONTENTS - WITH DEADLINES)
- Content Development: "Chapter" Strategy
- Introduction (Purpose: Integrating concepts) - INCOMPLETE (July 2004)
- Title in respect to Norbert Weiner's "Cybernetics, or Control and Communication in the Animal and the Machine"
- Description of practical project and how it relates to written thesis
- The Emergence of Cybernetics - INCOMPLETE (Winter 2005)
- An overview of cybernetics
- Historical foundations
- Cybernetics as an emergent phenomenon
- The Differences Between Machines and Animals - INCOMPLETE (Winter 2005)
- Marx
- Wiener
- Monod
- Deleuze & Gauttari
- The Animal-Machine: Technology, Between Muscle and Language - COMPLETE (Fall 2004)
- Between Muscle and Language: Technology Haunted by the Spirits of Animals
- Between Muscle and Language: Cyborg Soldiers and Biomimetic Weapons
- Chess, Violence and Embodiment: Pervasive Computing and DARPA's Dream of the Cyborg Soldier - COMPLETE (Summer 2004)
- Introduction: Chess and the Technological Abstraction of Violence
- Contemporary Chaturanga: The American Military and Ubiquitous Embodied Computing
- Exoskeletons for Human Performance Augmentation
- Neovision
- Human Assisted Neural Devices
- Controlled Biological Systems
- Conclusion: The Dream of a Cyborg Soldier and Simplified Interfaces of Violence
- Preflexes, Munitions Targeting and Remote Controlled Insects: A Survey of the Intersection Between Cockroaches and Robotics - COMPLETE (Summer 2004)
- Cockroach Mobility Observations for Biomimetic Robotics
- Finite element analysis of strains in a Blaberus cockroach leg during climbing (Kaliyahoorthy, Zill, Quinn, Ritzmann: 2001)
- Mechanized Cockroach Footpaths Enable Cockroach-like Mobility (Boggess et al., 2004)
- Dynamic Stabilization of Rapid Hexapedal Locomotion (Jindrich, Full: 2002)
- Comparing Cockroach and Whegs Robot Body Motions (Shroer et al.)
- Cockroach-mimetic Mobile Robot Implementations
- Robot I: Cockroach Series (Case Western Reserve Biologically Inspired Robotics Laboratory: c. 1992)
- Robot II: Cockroach Series (Case Western Reserve Biologically Inspired Robotics Laboratory: c. 1995)
- Robot III: Cockroach Series (Case Western Reserve Biologically Inspired Robotics Laboratory: c. 1998)
- Robot IV: Cockroach Series (Case Western Reserve Biologically Inspired Robotics Laboratory: c. 2000)
- Robot V: Cockroach Series (Case Western Reserve Biologically Inspired Robotics Laboratory: c. 2003)
- Biomimetic Small Walking Machine (Kagawa, Kazerooni: 2001)
- Cockroach-mimetic Neural Networks in Robotics
- A Crash Avoidance System Based Upon the Cockroach Escape Response Circuit (Chen, Quinn, Ritzmann: 1997)
- An Insect-Inspired Endgame Targeting Reflex for Autonomous Munitions (Vasdyantham, Quinn, Ritzmann, Prince: 2001)
- An Insect-Inspired Targeting/Evasion Reflex for Autonomous Air Vehicles (Vaidyanthan, Williams, Prince, Ritzmann, Quinn: 2002)
- Living Cockroaches in Hybrid Robotic Systems
- Behavioral Response of Insects to Electric Stimulation (Control of Insect Motor Function), (Holzer: 1998)
- InsBot: Design of an Autonomous Mini Mobile robot Able to Interact with Cockroaches (Colot, Caprari, Siegwart: 2004)
- Conclusion: Preflexes, Munitions Targeting and Remote Controlled Insects
- Cyborg Embodiment and Hybrid Biomechatronic Devices - COMPLETE (will likely not be used as a chapter: will be integrated into another section)
- Introduction
- Contexts: Actin-Myosin Robotics
- Actin-Myosin Machines: The B1 Biomechatronic Fish
- Research Objectives: Biological (Synthetic) Prosthetics
- Future Vision: The Destiny of Living Tissues as Tools
- Conclusion: Cyborg Embodiment and Technology/Biology
- Skeuomorphs of Virtuality: Contemporary Embodiment Beyond Posthumanism - COMPLETE (March 2004)
- "The concrete is not a step towards anything: it is how we arrive and where we stay." (Varela)
- Groundwork: Posthumanism, Skeuomorphs and Virtuality
- The Eyes of Contemporary Embodiment
- Eyes of Embodiment: Bodily Practices
- Eyes of Embodiment: Language and Cognition
- Eyes of Embodiment: Science
- Eyes of Embodiment: Art
- Third Order Cybernetics, Unskeued
- How We Were Always Hybrid
- Continuity of the Externally Referent
- Conclusion
- Beyond Flickering Signifiers: Frissonic Value and Shifting Boundaries in the Context of Contemporary Hybridity - COMPLETE (March 2004)
- Shifting Boundaries of Humanity: Variable, Abstracted, Non-Human
- The Skueomorph of the Virtual
- Encountering the Posthuman and the History of the Hybrid
- Mori and Robotic Design: The Psychodynamics of the Uncanny Valley
- Frissonics of the Flickering Signifier: Contemporary Hybrid Encounters
- Conclusion: Frissonic Encounters with the Posthuman
- Conclusion (Purpose: Integrating concepts) - INCOMPLETE (Spring 2005)
- Re-integration and review of concepts, extending into encounters with the posthuman
- Appendix A: Frequently Asked Questions CURRENTLY UP-TO-DATE (December 2004)
- Robot Operation: How Does it Work?
- The Cockroach On The Robot
- Life as a Cockroach
- Similar Research
- Project Funding
- Rationale and Goals of this project
- Project History & Development
- Appendix B: Visual Documentation CURRENTLY UP-TO-DATE (December 2004)
- High Resolution Still Images
- Demonstration Documentation
- Printed Press
- Appendix C: "Bookwork" Document INCOMPLETE (Spring 2005)
- A hardcopy of a in-gallery handout to accompany robot during exhibition
- Appendix D: Technical Schematics IN PROGRESS (March 2005)
- Technical Description
- Schematics: Version 0.1
- Schematics: Version 0.2
- Appendix E: Video Documentation DVD INCOMPLTE (Spring 2005)
- A compilation of video documentation of practical project
- Formatting/Submitting Manuscript
- Content integration and flow - (May 2005)
- Formal thesis formatting - (May 2005)
THESIS (MANUSCRIPT BIBLIOGRAPHY, IN PROGRESS)
Mark Bedau, The Scientific and Philosophical Scope of Artificial Life, Leonardo 35:4 (2002).
Mark Bedau et al, "Open Problems in Artificial Life," Artificial Life 6 (2000) pp. 363-376.
Rodney Brooks, Flesh and Machines: How Robots Will Change Us (Pantheon, 2002).
Rodney Brooks, "Intelligence without Representation," Artificial Intelligence 47 (1991).
Valentino Braitenberg, Vehicles: Experiments In Synthetic Psychology (Cambridge: MIT Press, 1984).
Dave Bryant, The Uncanny Valley: Why are monster-movie zombies so horrifying and talking animals so fascinating? http://www.arclight.net/~pdb/glimpses/valley.html
Jack Burnham, Beyond Modern Sculpture: The Effects Of Science And Technology On The Sculpture Of This Century (New York, G. Braziller, 1968).
Karel Capek, RUR, [play script, 1920] (Washington Square Press, 1973).
Ollivier Dyens, Metal and Flesh (MIT Press, 2001).
Paul Dourish, Where the Action Is: The Foundations of Embodied Interaction (Cambridge: MIT PRess, 2001).
Gary Lee Downey and Joseph Dumit (editors), Cyborgs & Citadels: Anthropological Interventions in Emerging Sciences and Technologies (School of American Research Press, 1997).
Mike Featherstone and Roger Burrows (editors), Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (SAGE Publications, 1995).
Mike Featherstone, Body Modification (SAGE Publications, 2000).
Bruce Grenville (Editor), The Uncanny: Experiments in Cyborg Culture (Vancouver Art Gallery: Arsenal Pulp Press, 2001).
Chris Jangton, Artificial Life, Volume 1, (Redwood City, California, Addison-Wesley Publishing Company, 1987), p. 2.
Donna Haraway, Simians, Cyborgs, and Women:The Reinvention of Nature, (New York: Routledge, 1990).
Donna Haraway, The Haraway Reader, (New York: Routledge, 2004).
N. Katherine Hayles, How We Became Posthuman: Virtual Bodies In Cybernetics, Literature and Informatics, (Chicago: University of Chicago Press. 1999).
Martin Heidegger, The Question Concerning Technology, (Harper).
Erkki Huhtamo, Alien Intelligence: The Movie (2000) [VHS].
Hans Joas, War and Modernity, (Polity Press, 2003).
Friedrich A. Kittler, Discourse Networks, 1800-1900, translated by Michael Metteer (Stanford: Stanford University Press, 1990).
Friedrich A. Kittler, Gramaphone, Film, Typewriter, translated by Geoffrey Winthrop-Young and Michael Wutz (Stanford: Stanford University Press).
Steve Mann, Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer (Doubleday, 2001).
Thomas Matioulas, The Primary Source of Intentionality.
Masahiro Mori, The Buddha in the Robot; translated by Charles S. Terry. (Tokyo: Kosei Pub. Co. 1981).
Iwan Rhys Morus, Bodies / Machines, (NYU Press, 2002).
H. J. R. Murray, A Short History of Chess (Oxford, Clarendon Press, 1963).
Marie O'Mahony, Cyborg: The Man-Machine, (2002) Thames & Hudson.
Mans P. Moravec, Locomotion, Vision and Intelligence (Carnegie Mellon, 1983).
Mans P. Moravec, The Universal Robot (Carnegie Mellon, 1991).
Simon Penny, The Darwin Machine: Artificial Life and Interactive Art, http://www.ace.uci.edu/penny/texts/Darwin_Machine.html
Mark Poster, Cultural History + Postmodernity: Disciplinary Readings and Challenges (Columbia University Press, New York, 1997).
Jessica Riskin, "Eighteenth-Century Wetware," in Representations, (Summer 2003, no. 83).
Jessica Riskin, "The Defecating Duck, Or, The Ambiguous Origins of Artificial Life," in Critical Inquiry (Summer 2003, Vol. 20, no. 4), pp. 599-633.
Jessica Riskin (Organizer), Conference on the History and Philosophy of Artificial Life, Stanford University (2003) http://www.stanford.edu/dept/HPST/ALworkshop/
David Rokeby, The Giver of Names, http://homepage.mac.com/davidrokeby/gon.html
Jeanne Randolph, "Looking Back at Cyborgs" p 183, in The Uncanny: Experiments in Cyborg Culture (2001).
Jasia Reichardt, Robots: Fact, Fiction and Prediction, (Penguin Books, 1978).
Ken Rinaldo, "Technology Recapitulates Phylogeny: Artificial Life Art", in Leonardo 31:5.
Roger C. Schank, Understanding Searle.
John Searle, "Minds, Brains and Programs", in The Behavioral and Brain Sciences, vol. 3. (1980) Cambridge University Press.
Edward A. Shanken, "Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life" Leonardo 31:5 (October, 1998) p. 386.
Eugene Thacker, Biomedia, (University of Minneapolis Press, 2004).
Bill Tomlinson, Dead Technology, http://www.media.mit.edu/~badger/Publications/deadtech.pdf
A. M. Turing, Computing Machinery and Intelligence http://www.abelard.org/turpap/turpap.htm
Sherry Turkle, Life on the Screen: Identity In the Age of the Internet (New York: Simon and Schuster, 1995).
Francisco J. Varela, Autopoiesis and a Biology of Intentionality,
Kevin Warwick, March of the Machines (Century Books, 1997).
Mitchell Whitelaw, "Tom Ray's Hammer: Emergence and Excess in A-Life Art", Leonardo 31:5 (October, 1998).
Barbara Webb and Thomas R. Consi (editors), Biorobotics: Methods & Applications (MIT Press, 2001).
Norbert Wiener, Cybernetics; or, Control and Communication in the Animal and the Machine (Cambridge: MIT PRess, 1948).
Norbert Wiener, God and Golem, Inc. (Cambridge: MIT PRess, 1964).
Lisa Yaszek, The Self Wired: Technology and Subjectivity in Contemporary Narrative (Routledge, 2002).
Future
- Post-graduation plans: Ph.D. Research ("From Automata to Artificial Life: The Quest for Living Machines"), teaching, continuing research, exhibiting, publishing. "From Automata to Artificial Life: The Quest for Living Machines" abstract included below:
Demarcation points between the living, inanimate, technological and organic have been variegated in contemporary western society through technological acceleration. The human genome, genetically modified organisms, artificial surgical implants, biorobots, and software-based artificial life all underscore how the definition of what it means to be alive is being fundamentally re-engineered.
These demarcation points, however, have been blurred for centuries. Although contemporary culture highlights the variable hybridity of life, the vitalization of matter has pursued the minds of artists and inventors through time. The new media of hybrid life is not new: natural biology and the qualities of being human have produced a thread of biomimetic and anthropomorphic artifacts that speak of an age-old blur between the living and non-living.
Within this blur, the quest for living machines emerges. It emerges from the clockwork music-box automata of the 17th Century, the mechanically articulated bodies-with-organs of Vaucanson, the analytic machines of Babbage, the mechanically stored memories of Jacquard, the life-like photographic works of Beale or Muybridge and to contemporary narratives of computationalism, the cyborg, and artificial intelligence. It emerges and speaks of a fascinating, hubristic dream in which the barriers of art and living reality are elaborately tangled.
This quest is a core medium of our present era. New media - alongside its twists to the printed page and non-linear visual narratives - also has birthed research in artificial intelligence, artificial life and new genres of interactive entertainment that render life-like intelligent agents in increasingly immersive environments. The quest has not stopped: it has spilled in to new media, biotechnology, biorobotics and nanotechnology.
This topic is admittedly broad in historical and disciplinary scope. In my opinion, this is the key challenge of this project: to identify the threads worth pursuing across the breadth of this narrative. Foucault's thesis on madness, Latour's exploration of modernity, and Deleuze & Guattari's "A Thousand Plateaus" come to mind as keystones of a historically broad and simultaneous approach, as well as the young disciplines of science and technology studies, comparative literature, and women's studies. In contrast to shining a bright spotlight on the subject matter, my intent is to string strong and skillful threads through it. The strands through the living machine could take several captivating paths: the narratives of embodiment and intelligence, animals and technology as media, the social foundations and contexts of technological anthropomorphism, or the history and philosophy of proto-computers. All topics slice through the quest for living machines at different angles to speak to the heart of technology, culture and what it means to be alive.